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Build a tool and animate it sketchup
Build a tool and animate it sketchup











  1. #BUILD A TOOL AND ANIMATE IT SKETCHUP HOW TO#
  2. #BUILD A TOOL AND ANIMATE IT SKETCHUP FULL#

You will see two image panes in the Entity Info box.

build a tool and animate it sketchup build a tool and animate it sketchup

The other method is to right click on the face and pick Entity Info. You will have to reapply the texture to the front side face. When you find the blue or back side faces, right click on them and use the Reverse Face option. Using the monochrome icon in the Face Style tool bar, you can see which face is blue or back side. In SketchUp the normal or front side of a face is a light tan color and the back side is a darker, usually blue color. SketchUp has a nice tool that will turn off textures and display only the monochrome color of all the faces in the model. How can you tell which face is front side and which is back side? There are a couple of ways to find out. To avoid this problem, make sure exposed faces are front side and not back side. ProWalker GPU (iRay) will render these textures inversely.

#BUILD A TOOL AND ANIMATE IT SKETCHUP FULL#

skp file can be found on the tutorial page: Full bathroom rendering tutorial + model downloadīack Side/ Front Side problem.There is an issue with textures that are assigned to the back side of a face and then are exposed in the model. Full details about the bathroom project, video timestamps, and a starter. This video is recommended if you want to see the ProWalker GPU interface and workflow explained in the context of a real rendering project. The section embedded here contains a detailed look at the full process of rendering a still image with ProWalker.

#BUILD A TOOL AND ANIMATE IT SKETCHUP HOW TO#

This video is part of a longer project breakdown that covers how to model and render a bathroom interior, using SketchUp, Podium Browser, and Prowalker GPU.

  • 1:32:18 - Basic post-processing demonstration (Photoshop).
  • 1:28:32 - Finalize settings and export the render.
  • 1:21:58 - Explanation of interactive lighting controls in ProWalker.
  • 1:19:55 - Adding additional HDRI backgrounds.
  • 1:15:48 - Background settings, sky simulation vs HDR image-based lighting.
  • 1:13:49 - Nav mode, and camera/navigaton controls.
  • build a tool and animate it sketchup

  • 1:09:15 - Explanation of render modes - Qck (Quick), Id (Interactive), Pr (Photo-realistic).
  • 1:04:59 - Termination criteria and render quality.
  • 1:03:25 - NVIDIA OptiX denoiser - Benefits and trade-offs.
  • 1:02:11 - Explanation of progressive rendering / samples.












  • Build a tool and animate it sketchup